﻿using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace BattleFury.Lib.Graphics
{
    public interface IEntity : IUpdate, IDraw
    {

        Texture2D Texture { get; set; }
        Vector2 Position { get; set; }
        Vector2 Size { get; set; }
        Rectangle Bounds { get; }
    }
}